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Introduction to
Dimension 150 Visual Display for U.C.L.A. Driving Simulator
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This article first appeared in
..in 70mm
The 70mm Newsletter |
Written by:
S. F. Hulbert and C. K. Wojcik. Institute of Transportation and
Traffic Engineering University of California, Los Angeles.
Document supplied to "..in 70mm - The 70mm Newsletter by Dr. Richard
Vetter |
Issue 49 - June 1997 |
Introduction
Visual display is the key to successful simulation and has been the subject
of many intensive investigations. In the driving simulator it is desirable
to present all of the normal visual environment to the driver - an
unprogrammed display on a hemispherical screen in full color, fine detail,
brightness, and stereoscopic vision. Unfortunately, the present state of the
art in this field is still far from this goal. The following is a brief
review of the most suitable techniques.
Of all the methods, motion picture techniques have the best optical
characteristics but they can only produce a programmed display. A number of
commercially available, wide-angle, motion picture systems produce a scene
large enough to fill the entire field of view of the driver as he looks
through the front windshield. The better known systems are Cinerama,
Cinemiracle, CinemaScope, Circlerama, Dimension
150, Todd-AO, and Jam Handy.
Both Cinerama and Cinemiracle are three-projector systems with a total field
of vision of 146 deg. Circlerama uses 11 projectors and 11 screens to form a
360 deg field of vision. CinemaScope, Todd-AO and Dimension 150 are
single-projector systems and their field of vision are 114, 128 and 150 to
180 deg, respectively. The Jam Handy system is also a single-projector
system that uses anamorphic lenses and is used in conjunction with a
spherical screen, and its field of vision is 180 deg horizontal and 90 deg
vertical.
In wide-angle pictures it is desirable to have the same amount of pictorial
information per unit area as in a smaller angle picture and the same level
of brightness, since the purpose of making a larger picture is not to have
it viewed from a greater distance, but rather to enlarge the visual
environment of the observer. For these reasons wide-angle, single-projector
systems, use larger films and more powerful projection lamps.
To improve further the brightness of the picture, special high-gain screens
are employed. Expected resolving power of good quality films is 50-100
lines/mm, which for 70mm film and 140 deg field of vision can produce on the
screen a picture with resolution of 2-3 minutes of arc. High-gain curved
screens always involve losses in image quality due to cross-illumination.
The best solution to this problem is the D-150 screen.
Use of stereoscopic pictures in driving simulation is possible. However, one
can expect a number of problems in application of this technique. At the
present state of the art, stereoscopic pictures have a narrow field of
vision, and in applying the existing stereoscopic picture techniques to
wide-angle projection systems, great difficulties can be anticipated in
matching the images. Since the viewer is required to wear two normally
polarized lenses, a certain amount of realism would be taken away. Also the
presence of the curved windshield between the viewer and the screen is quite
likely to
cause cross-polarization of the picture and thus greatly reduce its quality.
A high-fidelity driving simulator must allow the driver to make free
selection of velocity and position. It is reasonably easy to vary the speed
of the projector within certain limits. The lower limit is dictated by a
phenomenon called flicker. Film rate must be 16 frames per second or greater
to avoid flicker. The upper limit is imposed by the tensile strength of the
film. Motion picture displays have no potential for varying the speeds of
other vehicles relative to that of the simulated vehicle. This is a very
serious shortcoming and there are no satisfactory ways of solving this
problem.
Conventional motion pictures show only a scene from the view-point of the
camera position. This makes it impossible for the driver, for example, to
change lanes. By rotating the projector about its vertical axis it is
possible to make the shift along the screen to the left or to the right. To
the driver this action results in a rotation of the vehicle with respect to
the road. Since the path of travel has not been changed by this action the
overall impression of the driver is that he is skidding. To simulate a lane
change one has to take two films synchronized, one for each lane and project
them simultaneously from two adjacent projectors. While the scene from one
of the projectors is displayed on the screen the scene from the other
projector is masked out. Changing lanes in such a case amounts to switching
the scenes from one projector to another. Unfortunately this change of
scenes produces a noticeable jump from one lane into another. To diminish
this type of discontinuity in visual display one have to increase the number
of cameras and projectors so the lane change is taken in a number of small
steps instead of one large jump.
In spite of these limitations the motion picture technique has to be
considered as the best method of visual display for certain types of studies
in which the driver is restricted to a specific path as, for example, in a
ride along a mountain road. This is so because other characteristics of
motion pictures, such as resolution, brightness, size of field of vision,
and color are superior to those of other techniques in terms of making the
visual display realistic.
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Further in 70mm reading:
Come back D-150
Driving Simulator:
The
Simulator
Visual
Display
Who
is who
References
Internet link:
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